Kamen Rider: Battride War is an Action game, developed by Eighting and published by Bandai Namco Games, which was released in Japan in 2013.
- – Download this game for ver PC (windows, Mac): Download Here Kamen Rider: Battride War is an Action game, developed by Eighting and published by Bandai Namco Games, which was released in Japan in 2013.
- Kamen Rider: Battride War II. Game » consists of 5 releases. Released Jun 26, 2014. Includes all 19 characters from Kamen Rider Battride War and adds 7 more with Gaim, Gaim Kiwami Arms, Baron, Ryugen. Top Rated Lists for Kamen Rider: Battride War II 80 items Ps3 games circa 2014.
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Kamen Rider: Battride War | |
---|---|
Genre(s) | Action role-playing game, hack and slash |
Developer(s) | Eighting Bandai Namco Studios |
Publisher(s) | Bandai Namco Games |
Platform(s) | PlayStation 3, PlayStation 4, PlayStation Vita, Wii U |
First release | Kamen Rider: Battride War May 23, 2013 |
Latest release | Kamen Rider: Battride War Genesis February 25, 2016 |
Kamen Rider: Battride War (Japanese: 仮面ライダー バトライド・ウォーHepburn: Kamen Raidā Batoraido Wō) is a spinoff video game series of the Kamen Rider Series.
- 1Games
- 4Voice actors
Games[edit]
Kamen Rider: Battride War[edit]
Kamen Rider: Battride War | |
---|---|
Packaging artwork for the standard edition. | |
Developer(s) | Eighting Bandai Namco Studios |
Publisher(s) | Bandai Namco Games |
Series | Kamen Rider |
Platform(s) | PlayStation 3 |
Release | |
Genre(s) | Action role-playing game, Hack and slash |
Mode(s) | Single-player, multiplayer |
Kamen Rider: Battride War (仮面ライダー バトライド・ウォーKamen Raidā Batoraido Wō) is a video game based on the Kamen Rider Series, released for the PlayStation 3 on May 23, 2013.[1] Done in the style of Dynasty Warriors, the player controls one of the Kamen Riders as he battles through a series of enemies. The game mainly features the protagonists of the Heisei era of Kamen Rider, starting with 2000's Kamen Rider Kuuga and featuring up to 2013's Kamen Rider Wizard. Showa-era Kamen Riders were originally meant to be released as downloadable content,[1][2][3] but only two alternate versions of characters were released instead.[4] A limited edition of the game was released that has a soundtrack that includes the original theme songs from the TV series and films.
The game's story mode known as 'Chronicle Mode' ultimately pits the Kamen Riders against their mortal enemies in a final showdown.[5][6] In this game, many Heisei Riders had their memories sealed and altered by a former member of Foundation X, Callas (voiced by Hōchū Ōtsuka). Only Wizard who manage to survive the seal and alteration thanks to an entity known as Canaria (voiced by Miyuki Sawashiro, who also voiced Kiva-la). It is up to Wizard to break free and restore the Heisei Riders' memories.
The game's theme song is 'Go get 'em' by the Kamen Rider Girls.[7][8] The physical release of the single included a DLC code to access the Kamen Rider Wizard's All Dragon Figure in game.[4]
Kamen Rider: Battride War II[edit]
Kamen Rider: Battride War II | |
---|---|
Developer(s) | Eighting Bandai Namco Studios |
Publisher(s) | Bandai Namco Games |
Series | Kamen Rider |
Platform(s) | PlayStation 3, Wii U |
Release |
|
Genre(s) | Action role-playing game, Hack and slash |
Mode(s) | Single-player, multiplayer |
Kamen Rider: Battride War II (仮面ライダー バトライド・ウォー IIKamen Raidā Batoraido Wō II) was released on June 26, 2014, and it features characters from the most recent TV series Kamen Rider Gaim as well as story scenarios based on the various Kamen Rider films, including the Movie Wars series. As with the original game, a limited edition version with the theme songs from the TV series and films was also released. In addition to the PlayStation 3, Battride War II was released on the Wii U. Kamen Rider Girls performed the game's theme song 'Break the shell'.[9]
The story sees the Kamen Riders helping brother and sister Reito (レイト, voiced by Aoi Yuki (Younger version)) and Reina (レイナ, voiced by Rie Tanaka) to restore Reito's memories by reliving the events of the Kamen Riders' various movies. The two siblings are assisted by Cinema (シネマShinema, voiced by Keiji Fujiwara), who is ultimately revealed to be the game's main antagonist who is more interested in filming the Kamen Riders for an unknown purpose.
Many original cast members return for this game, including several new characters. Mitsuru Matsuoka of SOPHIA reprises his role as voice Kamen Rider Eternal,[10]Musashi returns to voice Kamen Rider Caucasus, and Hiroyuki Watanabe returns to voice Kamen Rider Gaoh.[11]Ken Matsudaira, who portrayed the historical figure Tokugawa Yoshimune in the film Kamen Rider OOO Wonderful: The Shogun and the 21 Core Medals, appears in the game as a new playable character.[12]Kento Handa, who portrayed Takumi Inui in Kamen Rider 555, reprises his role for this game, having not appeared in the prior version.[13]
Players have the option of setting up custom song playlists for the game's various characters. They can pick songs from their own PlayStation 3 and Wii U libraries or they can pick and choose songs from the game if they have bought the Premium TV & Movie Sound Edition.[14]
A series of downloadable content campaigns were run for the game, featuring various new characters introduced during the broadcast of Kamen Rider Gaim, such as Kamen Rider Zangetsu Shin and Kamen Rider Gaim Kiwami Arms.
Kamen Rider: Battride War Genesis[edit]
Kamen Rider: Battride War Genesis | |
---|---|
Publisher(s) | Bandai Namco Entertainment |
Series | Kamen Rider |
Platform(s) | PlayStation 3, PlayStation 4, PlayStation Vita/PlayStation TV[15] |
Release |
|
Genre(s) | Action role-playing game, Hack and slash |
Mode(s) | Single-player, multiplayer |
The third title called Kamen Rider: Battride War Genesis (仮面ライダー バトライド・ウォー 創生Kamen Raidā Batoraido Wō Sōsei) was announced in September 2015 to be released on February 25, 2016 for the PlayStation 4, PlayStation 3 and PlayStation Vita. It is part of the anniversary project to celebrate the Kamen Rider franchise's 45th anniversary, and will feature characters from both all Showa Rider TV series, Kamen Rider Drive and Kamen Rider Ghost after a year of hiatus during Kamen Rider Drive's airing, as well as feature characters who were originally only NPCs and Assist Call characters in Battride War II and the Shōwa era Kamen Riders, which were absent from both previous installments of the game.[16][17][18]
The game features an original story where the evil Shadow Moon, rival of Kamen Rider Black makes the first monsters each Kamen Rider has faced much stronger, killing him and other Kamen Riders before they truly have a chance to become heroes. He starts off with Kamen Rider 1, and with his death, the history of all Kamen Riders is rewritten. The only ones unaffected are Kamen Rider Ghost, as he is already dead, and Kamen Rider Den-O, who has the Den-Liner that can travel through time and preventing his history as a Kamen Rider from being rewritten. The two work together to save the Kamen Riders and restore the original timeline so Kamen Riders live to protect the world.
Kohei Murakami was announced to reprise his role as Masato Kusaka/Kamen Rider Kaixa from Kamen Rider 555.[19]
Hiroshi Fujioka reprises his role as Takeshi Hongo, Kamen Rider 1, in the video game.[20][21] First edition copies of the game will come with a DLC code to access a special mission pack and a special Shocker costumed version of Takeshi Hongo.[22][23][24]
As part of the promotion of Kamen Rider Drive Saga: Chaser V-Cinema release, Kamen Rider Drive's Kamen Rider Chaser was announced to be a downloadable character, followed by Kamen Rider Ghost's Kamen Rider Specter and then Kamen Rider Ghost Toucon Boost Damashii to be released around Thursday, each weeks on March after two weeks of the game's release.[25]
The game's theme song will be Tourbillon's song 'Colorless Images', from their upcoming album The Decade: 10th Anniversary Best.
Gameplay[edit]
The gameplay is similar those of Dynasty Warriors series. The player chooses a Kamen Rider protagonist and fights various mobs through levels in the form of a beat 'em uphack and slash game. The game features boss fights against powerful foes from the various Kamen Rider series, as well as their underlings which make up the majority of enemies in the game. The Kamen Rider: Battride War series made itself unique in that the player can change their characters' forms during battle, mimicking how the protagonists can change forms in Kamen Rider, as well as allowing the player to traverse the stage on their motorcycles or other methods of transportation. Player characters can also gather energy from fighting mobs throughout the levels in order to activate special finishing moves that transform the character into their more powerful Final Form (known as the 'Strongest Final Form' in the later games) for limited periods of time.
In Battride War II, a tag team system called Assist Call was introduced to allow the player to temporarily summon an NPC character to join them for a special team attack. The second game also introduces the Ultimate Final Form Gauge, which can be filled mostly through the player's attacks while the player is in a Strongest Final Form state to transform into their most powerful Final Form.
In Battride War Genesis, the Final Form gauge system was changed such that it has two tier levels; at 50%, the player can only access the Strongest Final Form, and at 100%, the player can transform from Strongest Final Form to Ultimate Final Form. Genesis also updates the vehicle system, now called the Attack Blast system, allowing character to attack while on their motorcycle, car, or other mode of transportation (except the character uses flight and super running transportation mode) in the air, after riding straight through a ramp the character encountered. The Assist Call system was also updated into the Tag Partner system such that it summons an NPC controlled ally that stays around for a set period of time, instead of just being used in a single special move as in Battride War II.
Characters[edit]
Playable Character | Battride War | Battride War II | Battride War Genesis |
---|---|---|---|
Takeshi Hongo/Kamen Rider #1 | N | N | |
Takeshi Hongo (Shocker Combatant Disguise) | N | N | [a] |
Kamen Rider #2 | N | N | |
Kamen Rider V3 | N | N | |
Kamen Rider X | N | N | |
Kamen Rider Amazon | N | N | |
Kamen Rider Stronger | N | N | |
Skyrider | N | N | |
Kamen Rider Super 1 | N | N | |
Kamen Rider Black | N | N | |
Kamen Rider Black RX | N | N | |
Kamen Rider Kuuga (Yūsuke Godai) | |||
Kamen Rider Agito | |||
Kamen Rider G3-X | NPC | Support only | |
Kamen Rider Ryuki | |||
Kamen Rider Knight | NPC | Support only | |
Kamen Rider Faiz | |||
Kamen Rider Kaixa | NPC | Support only | |
Kamen Rider Blade | |||
Kamen Rider Garren | NPC | Support only | |
Kamen Rider Hibiki | |||
Kamen Rider Ibuki | NPC | Support only | |
Kamen Rider Kabuto | |||
Kamen Rider Gatack | NPC (as Rider Form) | Support only (as Rider Form) | |
Kamen Rider Den-O | |||
Kamen Rider Zeronos | NPC (as Zero Form) | Support only (as Zero Form) | |
Kamen Rider Kiva | |||
Kamen Rider Ixa (Keisuke Nago/2000s) | NPC | Support only | |
Kamen Rider Decade | |||
Kamen Rider Decade Violent Emotion | N[b] | ||
Kamen Rider Kuuga (Yūsuke Onodera) | NPC | N | |
Kamen Rider Diend | NPC | Support only | |
Kamen Rider Double | |||
Kamen Rider Double FangJoker | |||
Kamen Rider Joker | N | N | |
Kamen Rider Accel | |||
Kamen Rider Eternal | N[b] | NPC | |
Kamen Rider OOO | |||
Kamen Rider Birth (Akira Date) | |||
Tokugawa Yoshimune | N | [c] | N |
Kamen Rider Fourze | |||
Kamen Rider Meteor | |||
Kamen Rider Wizard | [d] | ||
Kamen Rider Beast | [d] | ||
Kamen Rider Gaim | N | [d] | |
Kamen Rider Baron | N | ||
Kamen Rider Zangetsu Shin | N | [a] | |
Kamen Rider Drive | N | N | |
Kamen Rider Mach | N | N | |
Kamen Rider Chaser | N | N | [a] |
Kamen Rider Ghost | N | N | [d] |
Kamen Rider Specter | N | N | [a] |
- ^ abcdAvailable as downloadable content
- ^ abForm used by a different person/counterpart
- ^Playable in two certain missions only
- ^ abcdHas a separate downloadable content final form prior merging in a sequel
Voice actors[edit]
The Kamen Rider: Battride War video games feature the voice over roles of the actors who portrayed the characters in the television series and films.
From Battride War[edit]
- Kamen Rider Wizard: Shunya Shiraishi
- Kamen Rider Beast: Tasuku Nagase
- Phoenix: Atsumi Kanno
- Kamen Rider Fourze: Sota Fukushi (Battride War - Battride War II)
- Kamen Rider Meteor: Ryo Yoshizawa
- Sagittarius Zodiarts: Shingo Tsurumi
- Kamen Rider OOO: Shu Watanabe
- Kamen Rider Birth (Akira Date): Hiroaki Iwanaga
- Ankh: Ryosuke Miura
- Kyoryu Greeed: Yu Kamio
- Kamen Rider Double's left-half/Kamen Rider Joker (in Battride War Genesis - onwards) (Shotaro Hidari): Renn Kiriyama
- Kamen Rider Double's right-half (Philip): Masaki Suda (reused voice clips in Battride War - Battride War II)
- Kamen Rider Accel: Minehiro Kinomoto
- Weather Dopant: Tomoyuki Dan (achieved gameplay voices and credits only in Battride War II - onwards)
- Kamen Rider Decade: Masahiro Inoue
- Kamen Rider DiEnd: Kimito Totani
- Kiva-la: Miyuki Sawashiro
- Super Apollo Geist: Kazuhisa Kawahara
- Kamen Rider IXA (Keisuke Nago/2000s): Keisuke Kato
- Kamen Rider Dark Kiva (Taiga Nobori): Shouma Yamamoto
- Kivat-Bat the 3rd, Kivat-bat the 2nd: Tomokazu Sugita
- Tatsulot: Akira Ishida
- Bat Fangire: Keikō Sakai
- Kamen Rider Den-O Sword Form (Momotaros): Toshihiko Seki
- Kamen Rider Den-O Rod Form (Urataros): Kōji Yusa
- Kamen Rider Den-O Ax Form (Kintaros): Masaki Terasoma
- Kamen Rider Den-O Gun Form (Ryutaros): Kenichi Suzumura
- Kamen Rider NEW Den-O: Dori Sakurada
- Teddy: Daisuke Ono
- Albinoleo Imagin: Takaya Kuroda
- Kamen Rider Gatack: Yuki Sato
- Cassis Worm: Tak Sakaguchi
- Kamen Rider Blade: Takayuki Tsubaki
- Kamen Rider Garren: Kousei Amano
- Black Joker Undead: Ryoji Morimoto
- Kamen Rider Ryuki: Takamasa Suga
- Kamen Rider Odin: Tsuyoshi Koyama
- Kamen Rider Agito: Toshiki Kashu
- El of the Water: Kiyoyuki Yanada
From Battride War II[edit]
- Kamen Rider Gaim: Gaku Sano
- Kamen Rider Baron: Yutaka Kobayashi
- Kamen Rider Ryugen: Mahiro Takasugi
- Kamen Rider Zangetsu Shin (Takatora Kureshima): Yuki Kubota
- Kamen Rider Bujin Gaim: Rikiya Koyama
- Kamen Rider Sorcerer: Takanori Jinnai
- Groundain: Kohki Okada
- Skydain: Ayumi Kinoshita
- Tokugawa Yoshimune: Ken Matsudaira
- Kamen Rider Eternal: Mitsuru Matsuoka
- Kamen Rider IXA (Otoya Kurenai/1986): Kouhei Takeda
- Kamen Rider Den-O Wing Form (Sieg): Shin-ichiro Miki
- Kamen Rider Gaoh: Hiroyuki Watanabe
- Kamen Rider Caucasus: Musashi
- Kamen Rider Faiz: Kento Handa
- Kamen Rider Ryuga: Takamasa Suga
From Battride War Genesis[edit]
- Kamen Rider Ghost: Shun Nishime
- Kamen Rider Specter: Ryosuke Yamamoto
- Yurusen: Aoi Yuki
- Kamen Rider Drive: Ryoma Takeuchi
- Kamen Rider Mach: Yu Inaba
- Kamen Rider Chaser: Taiko Katono
- Heart Roidmude: Tomoya Warabino
- Mr. Belt: Chris Peppler
- Kamen Rider Wiseman: Toshitsugu Takashina
- Libra Zodiarts: Kousei Amano
- Kamen Rider Kuuga (Yusuke Onodera): Ryouta Murai
- Kamen Rider Zeronos (Yuto Sakurai): Yuichi Nakamura
- Kamen Rider Zeronos Vega Form/Denebick Buster (Deneb): Hōchū Ōtsuka
- Kamen Rider Hibiki: Shigeki Hosokawa
- Kamen Rider Ibuki: Jouji Shibue
- Kamen Rider Kaixa: Kohei Murakami
- Kamen Rider Knight: Satoshi Matsuda
- Pantheras Luteus: Jin Yamanoi
- Kamen Rider BLACK/Kamen Rider BLACK RX: Tetsuo Kurata
- Shadow Moon: Masaki Terasoma
- Takeshi Hongo/Kamen Rider 1: Hiroshi Fujioka
- Great Leader of Shocker: Tomokazu Seki
Reception[edit]
Famitsu gave the first game rating of 33/40.[26] The game also managed to debut at the second spot of the Japanese Game Ranking for the week of May 20 to 26, 2013, selling 128,659 copies on its first week.[27]
4Gamers reported that Kamen Rider: Battride War Genesis was one of the top selling video games for the week of February 22 to February 28, 2016, taking first, third, and fourth place in the week's sales on PlayStation 4, PlayStation Vita, and PlayStation 3, respectively, having sold over 77 thousand copies combined.[28]
References[edit]
Download Game Kamen Rider Battride War Ps3 Cheats
- ^ ab'『仮面ライダー バトライド・ウォー』いままでにない'仮面ライダーアクション'を一挙公開 - ファミ通.com'. Famitsu.com. 2013-01-28. Retrieved 2013-03-08.
- ^'『仮面ライダー バトライド・ウォー』PS3初の『仮面ライダー』ゲームが2013年5月23日発売決定 公式サイトもオープン - ファミ通.com'. Famitsu.com. 2013-01-17. Retrieved 2013-03-08.
- ^'『仮面ライダー バトライド・ウォー』の登場ライダーを紹介! 『Life is SHOW TIME』などプレミアムTVサウンドエディションの収録曲も一部判明 - 電撃オンライン'. News.dengeki.com. 2013-01-28. Retrieved 2013-03-08.
- ^ ab'『仮面ライダー バトライド・ウォー』最新PV公開、無料DLC配信も決定 - ファミ通.com'. Famitsu.com. 2013-04-18. Retrieved 2013-05-19.
- ^'『仮面ライダー バトライド・ウォー』'クロニクルモード'やドラマの一端などを紹介 - ファミ通.com'. Famitsu.com. Retrieved 2013-03-08.
- ^'ウィザードの前にディケイドたちが立ちはだかる!? 『仮面ライダー バトライド・ウォー』から'クロニクルモード'の続報などを公開 - 電撃オンライン'. News.dengeki.com. Retrieved 2013-03-08.
- ^'『仮面ライダー バトライド・ウォー』PVが公開! KAMEN RIDER GIRLSとの楽曲タイアップも決定 - 電撃オンライン'. News.dengeki.com. Retrieved 2013-03-08.
- ^'『仮面ライダー バトライド・ウォー』新PVが公開、'KAMEN RIDER GIRLS'との楽曲タイアップも【動画あり】 - ファミ通.com'. Famitsu.com. 2013-03-08. Retrieved 2013-03-08.
- ^'KAMEN RIDER GIRLS / 仮面ライダー バトライド・ウォーⅡ 主題歌タイアップ決定!!|NEWS|仮面ライダーGIRLS オフィシャルサイト'. Kamenridergirls.jp. 2014-02-13. Retrieved 2014-04-20.
- ^'電撃 - PS3『仮面ライダー バトライド・ウォーII』は6月26日発売! エターナル役・松岡充氏の独占インタビューも掲載!!【電撃PS特報】'. Dengekionline.com. Retrieved 2014-02-13.
- ^'『仮面ライダー バトライド・ウォー2』鎧武やウィザード、電王の新フォームが判明! '最強のライダー'へのインタビューも!【電撃PS特報】'. Dengekionline.com. 2014-04-24. Retrieved 2014-04-24.
- ^'Kamen Rider: Battride War 2 Gets Historical By Adding Tokugawa Yoshimune'. Siliconera.com. Retrieved 2014-03-24.
- ^'『仮面ライダー バトライド・ウォー2』乾巧役・半田健人氏に独占インタビュー! 鎧武のアームズチェンジやメインモードの続報も!!【電撃PS特報】'. Dengekionline.com. Retrieved 2014-03-14.
- ^'『仮面ライダー バトライド・ウォー2』を徹底的に掘り下げる特集企画始動。第1回はストーリーと進化したカスタムサウンドトラックを紹介'. Dengekionline.com. 2014-05-09. Retrieved 2014-05-09.
- ^http://www.jp.playstation.com/software/title/jp0700pcsg00675_00maskedriderbwln0.html
- ^電撃オンライン. '電撃 - 『仮面ライダー バトライド・ウォー 創生』で昭和ライダー参戦! テレビシリーズ26作のライダーを操作可能'. 電撃オンライン.
- ^'『仮面ライダー バトライド・ウォー 創生』公式サイトがオープン&PVが公開 昭和ライダーやゴーストも参戦'. ファミ通.com.
- ^Gamer. '昭和ライダー&ゴーストが参戦!PS4/PS3/PS Vita「仮面ライダー バトライド・ウォー 創生」が2016年に発売'. gamer.ne.jp.
- ^電撃オンライン. '電撃 - 【速報】村上幸平さんが『仮面ライダー バトライド・ウォー 創生』で仮面ライダーカイザを熱演!'. 電撃オンライン.
- ^'『仮面ライダー バトライド・ウォー創生』発売日が2016年2月25日に決定!'. ゲーム情報!ゲームのはなし.
- ^'『仮面ライダー バトライド・ウォー 創生』に'藤岡弘、'出演!ファイズや龍騎の画像や、主題歌収録の限定版情報も到着'. inside-games.jp.
- ^電撃オンライン. '電撃 - 『仮面ライダー バトライドウォー 創生』初回特典はショッカー戦闘員に扮した本郷猛のDLコード'. 電撃オンライン.
- ^'『仮面ライダーバトライド・ウォー創生』初回特典は「プレイアブルキャラ:ショッカー戦闘員に扮した本郷猛」専用追加ミッションあり!仮面ライダー1号への変身動画も公開'. ゲーム情報!ゲームのはなし.
- ^'仮面ライダー バトライド・ウォー 創生 - バンダイナムコエンターテインメント公式サイト'.
- ^Gematsu. 'Kamen Rider: Battride War Genesis' free post-launch DLC dated'. Gematsu.
- ^'Famitsu Review Scores: Issue 1271'. Gematsu. 2013-05-15. Retrieved 2013-05-26.
- ^'Japan's Video Game Rankings, May 20–26'. ANIMENEWSNETWORK. 2013-05-29. Retrieved 2013-05-29.
- ^'仮面ライダー バトライド・ウォー 創生」合計7万7000本,「ロックマン クラシックス コレクション」2万3000本の「週間販売ラ'. 4Gamers. 2016-03-02. Retrieved 2016-03-02.
External links[edit]
- Official website (Kamen Rider: Battride War II)
- Official website (Kamen Rider: Battride War Genesis)
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/KamenRiderBattrideWar
Go To
The first Video Game adaptation of the Kamen Rider series on Playstation 3, featuring the main Heisei-Era Riders from Kamen Rider Kuuga to Kamen Rider Wizard in a Dynasty Warriors style of game, compared to Climax Heroes' 1vs1 Fighting Game and All Kamen Rider Generations' 2D Beat 'em Up gameplays.
A sequel title was released on June 26, 2014. It stars Kamen Rider Gaim, features movie-exclusive 'Ultimate' forms for the Neo-Heisei riders, and was also released on the WiiU. Another sequel, titled Kamen Rider: Battride War Genesis, was released in 2016 on the PS3, PS4, and PSVita; themed around the franchise's 45th anniversary, it stars Kamen Rider Ghost, Kamen Rider Drive and several Showa Riders (Ichigo, Nigo, V3, X, Amazon, Stronger, Skyrider, Super-1, Black, and RX). It also includes every Second Rider as playable characters.
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Tropes associated with Battride War:
- Alien Geometries: Early in BW2, Kaito declares Cinema's plan nonsense and attempts to exit stage left...only to re-enter stage right, to his (not to mention Kouta and Micchy's) confusion.
- Artificial Stupidity: As in other Musou-type games, mooks seem to share only one brain among all of them, and end up just standing around you not doing much, or at least not doing anything fast enough to prevent you from getting combos in the hundreds by hitting them repeatedly and in packs of twelve.
- Autobots, Rock Out!: Invoked with the playlist options, which allow you to customize what plays when certain events take place. Fighting a boss, changing form, entering a Super Mode and many more. Take Up to Eleven with the second game's Maniac Playlist, which gives each character nine possible events plus three for each form change. This leads to 27 songs AT LEAST for each character.
- Badass Normal: In Genesis, Rider #1 will pull off a series first and enter battle as Takeshi Hongo, having to transform into Kamen Rider during the stage. He's still a cyborg, but the lion's share of his abilities are restricted to his Rider form.
- Big Bad: Karasu, a Mad Scientist looking to create a Utopia that lacks evil... by manipulating everyone's memories and creating a world free of The Evils of Free Will. in Battride War. For the final showdown, he possesses a memory-materialized version of Kamen Rider Decade Violent Emotion.
- Cinema in Battride War II.
- Shadowmoon in Genesis. He apparently turned into/got possessed by an entity called Sousei(Genesis), which turns him red and giant during the final battle.
- Boring, but Practical: The best way to get long combos (and therefore high scores) is to find certain abusable moves and spam them endlessly, such as Agito Storm Form's Halberd Spin, Gatack's Rider Cutting and Fourze Elec States' Rider 10-Billion Volt Break.
- Characters with guns, like Kuuga and Kaixa, can simply spam the basic shot to mow down enemies at a distance while building hundreds of combo points.
- Bragging Rights Reward: The Decade Violent Emotion figure, which gives you unlimited super gauge so you can stay in super/ultimate mode during the whole stage. It appears for sale in the shop after the main story is cleared... and costs a whopping 900,000 points, over twice as much as the next most expensive figures.
- In Genesis, you can get the Red Shadowmoon figure which does the same thing and requires you to complete the last, hardest mission of Survival Mode, though you can still use it to get back at whatever few things you missed and have an easier time getting them.
- Call-Back: Using certain Riders to unlock others (via the '(Rider)'s Awakening' stage) will yield special dialog; for example, using Double in Fourze's Awakening will have Shotaro recognize Gentaro as 'that pompadour kid', which is what Shotaro called him in Movie Wars Megamax
- Cloning Blues: Variant. Aside from the main 14 Riders, Canaria and Karasu, all of the characters appearing in the first game are copies materialized from the memories of the Riders. This is used to explain why deceased characters like Soukichi Narumi and Katsumi Daidou, as well as all of the villains, can appear.
- Cool Bike: All characters can summon their bikes during stages to get around faster. Their primary purpose is to let you travel between fields quickly, and most of them do their job admirably, but some bikes (like Kiva's and Hibiki's) aren't amazingly useful for that due to slow acceleration and clunky controls, and all have basically no combat use whatsoever (since you can't fight on your bike and enemies will roll out of the way).
- The exceptions to the rule are the few Riders who don't actually have motorcycles: Diend just runs at super-speed, Accel becomes a bike, Eternal uses the T2 Accel Memory to run really fast, Beast flies using the Falco Mantle, and Drive uses his Cool Car instead (using the Bike button in his ultimate form, in which he physically merges with his car, has him traveling using the wheels on his feet).
- Crisis Crossover: Riders are once again thrown together into a world where they must fight an alliance of Mooks, kaijins and main villains from their series.
- Damn You, Muscle Memory!: In the first game, the accelerator for Bike Mode is mapped to Square; in the second, it's moved to R2, while Square...makes you do a wheelie.
- Demonic Possession: Karasu's MO when he decides to battle the Riders himself. He takes control of memory-materialized versions of Skull, Eternal and New Den-O As well as Decade Violent Emotion in the final stage. Canaria also does this to Super Apollo Geist in one stage.
- Demoted to Extra: The Second Riders who are non-playable, including G3-X, Knight, Kaixa, Garren, Ibuki, Gattack, Zeronos, Ixa, and Diend. Made even more surprising when you consider that the advertising made a big deal out of how Bandai Namco got several Rider actors to reprise their roles...only for them to be NPCs (this list includes Garren, Gattack, and Diend).
- Also arguably the Joker Undead, who is not only voiced by his original actor Ryoji Morimoto, but never changes into Kamen Rider Chalice.
- Den-O Liner Form, which was originally Ryotaro's Super Mode, becomes just another part of Den-O's Multiform Balance in this gamenote .
- It is justified with Diend, since he is one of the few Riders not to have a motorcycle, which are somewhat important for the gameplay.
- Though Genesis is the debut of the Showa Riders, Riderman and ZX are limited to assist characters. Presumably this is because they didn't have shows of their own, meaning they couldn't fit with the game's storyline (which is based primarily on each show's first episode).
- Difficult, but Awesome: Fourze's Base States has a ton of moves, but many of them leave him open.
- Divergent Character Evolution: Genesis includes both Kuugas, the original Yusuke Godai and his Decade counterpart Yusuke Onodera. Godai has access to the upgraded Rising versions of his four main forms and uses Ultimate Form as his strongest, while Onodera can access Ultimate Form as a standard form change and has Rising Ultimate as his strongest.
- Downloadable Content: Each game in the series has gotten DLC; to Bandai Namco's credit, it's always been free.
- The first game got Wizard Infinity Style and Beast Hyper as separate characters; though the game's staff teased at the Showa Riders or Kamen Rider Mage (Mayu) being added, this never materialized.
- The sequel got Zangetsu Shin and Gaim in Kiwami Arms.
- Genesis adds Chaser, Specter, and Ghost Toucon Boost Soul.
- Dualvertisement: The promotional materials for Chaser's DLC appearance in Genesis hype up the fact that he can change into Super Mashin Chaser, which debuted months later in Drive Saga: Kamen Rider Chaser.
- Dummied Out: Unused data on the Battride War 2 disc suggests that Kuuga and Kabuto were planned to get Ultimate States — Rising Ultimate Form and Hyper Form's Hyper Clock Up Mode, respectivelynote . There's also a model of Ryugen with the Melon Energy Arms armor part, which may have simply been a rigging test for Zangetsu Shin.
- By modifying the data in Genesis, it was found that Riderman and Ryugen were fully playable, despite being relegated to assist only characters, which means they were most likely cut at some point during development.
- Exactly What It Says on the Tin: Maniac Playlist in Battride War II, a custom soundtrack option which gives every playable character at least 27 customizable song slots, plus three more for each form change (OOO takes the gold medal with 45 thanks to all his Combos).
- Exposition Fairy: A Navi-like golden fairy by the name of Canaria joins Wizard and helps him find the other Riders and go into their memories to remind them that they're supposed to be heroes. She's not all she appears to be, however.
- Fake Shemp: Masaki Suda reprises his role as Philip via stock audio in both games; this is the reason you don't hear him during the Trigger Aerobuster attack. In Genesis, Suda's dialog is replaced by a new actor.
- Tomoyuki Dan (Shinkuro Isaka/Weather Dopant) died some time after the release of Battride War, so his role in the second game is also conveyed by stock audio.
- The second game is an odd case, since during battles they use recycled audio from the first, but have new actors play the characters for the story cutscenes. For example, whomever plays Kamen Rider OOO sounds close to Shu Watanabe, but just different enough that anyone who watched OOO will notice.
- Genesis adds Kamen Rider Fourze to this list, which is especially strange because this required removing Souta Fukushi's audio from the previous games. However, it's possible this was done to avoid the disconnect between two actors (as mentioned above).
- Final Boss: Karas himself in Decade Violent Emotion form, helped by Eternal, Skull and New Den-O.
- In Battride War 2, Cinema summons copies of all the Riders in their ultimate forms, except with Bujin Gaim instead of Gaim Kachidoki Arms. Cinema is directly connected to Bujin Gaim, so the other Riders make this a Flunky Boss.
- Finishing Move: In all games, a boss character enters a stun state when their HP are depleted, leaving them open for one of these. The first game required the player to use their character's Triangle + Circle attack, which was often not their primary finishing move (especially with Super Modes, where their main finisher is used upon activation). This was fixed in the sequel, where any special can be used to defeat a stunned boss.
- 'Get Back Here!' Boss: Some of the bosses flee from you and fully regain their health, sometimes repeatedly. The worst is Midaredouji.
- Applies in the second game, but they don't regain their health over time. The second phase of the boss in the Fourze level does this.
- Harder Than Hard: Hell difficulty in Battride War II.
- Joke Character: The first print run of Genesis includes a download code for a special character: Takeshi Hongo disguised as a Shocker Soldier. His attacks are slower and weaker than his Rider form (and even his standard human form) and his specials include a 'weaponized' version of the Shocker salute.
- Lampshade Hanging: If you use Decade to awaken Kuuga, Tsukasa will have special dialog where he recognizes that Godai isn't the same Kuuga he traveled with, but says that they both had the same desire to protect peoples' smiles.
- In the second game, Gaim asks Double 'If you're a two-in-one guy, why do I only ever hear one voice coming out of you?', nodding to the fact that Renn Kiriyama reprised his role as Shotaro while Philip is 'played' by recycled audio of Masaki Suda.
- Laser-Guided Amnesia: Most of the Riders seem to have forgotten who they were, and have to be reminded of their roles as heroes by Wizard. The opening stage, 'Rider War...?', sees Wizard appearing in the infamous BBC Quarry and getting attacked by the ten Heisei Riders, lead by Decade.
- Make Wrong What Once Went Right: Much like Dragon Ball Xenoverse, the main plot of Genesis is that someone is using time travel to alter history by powering up the bad guys (in this case, making the Kamen Riders' first opponents more powerful to ensure that the Riders were defeated when they were still weak and inexperienced). It's up to Den-O and Ghost to prevent the alterations to history.
- Memory Tropes: A major theme of the first game.
- Fake Memories: The Riders are all implanted with ones at the start of the story. Unlocking the main Riders for play results in them shaking the fake memories off. The Big Bad's goal is to do this to the whole world.
- Fighting Down Memory Lane: An almost literal case, as all of the stages and enemies are constructed from the Riders' memories.
- Identity Amnesia: As a result of the Fake Memories above. Each Rider has an 'Awakening' stage where they must be smacked out of this state by the player character.
- Mooks: As a Dynasty Warriors clone, these naturally come in spades. The list includes Formica Pedes, Raydragoons and Gelnewts, Riotroopers, Darkroaches, Bakeneko, Salis Worms, Leo Soldiers, Rat Fangire, Shocker and Dai-Shocker Combatmen, Masquerade Dopants (regular and Foundation X versions), Waste Yummies, Dustards, and Ghouls. II adds Kamen Rider Mages and Elementary Inves, while Genesis adds Kurokage Troopers, Low-Class Roidmudes, and Primal Body Ganma.
- Elite Mooks: A few exist, such as Large Waste Yummies and Albiroaches. The second game also introduces three Leader-type enemies: Attackers (who increase the attack of all enemies on the field), Defenders (who do the same for Defense), and Keepers (whom the player must defeat to progress). Genesis adds Kurokages using Suika Arms and Tulip Hoppers.
- Multiform Balance: Naturally, since this is a Kamen Rider video game. Most of the form-changing Riders have a Jack-of-All-Stats, Fragile Speedster, Mighty Glacier, and Glass Cannon form, with a few variations (Den-O Rod Form is labeled a 'technical' type).
- Mythology Gag
- The levels in the game, at least for a good half of it, are based off events that occurred in the show, nearly all of them set during the end game of their respective show save for Hibiki (His stage was set really early compared to the others), Double (their stage was set during middle portion of the series), and Wizard (his show was airing at the time, and thus there was no endgame yet).
- You can ram enemy helicopters with your motorcycle for a one-hit kill.
- Faiz Blaster Form's Super-Enhanced Crimson Smash creates a huge shockwave at the point of impact, just like in the Faiz movie Paradise Lost.
- Original Generation: Karasu and Canaria in the first game. The former is the Big Bad, who possesses several characters to do battle with the Riders, while the latter is the Exposition FairyWho actually has her own beef with the Riders and possesses Super Apollo Geist at one point to try and get rid of them.
- Overheating: Ixa in Genesis uses this mechanic. Burst Form is good all around and has ranged attacks thanks to his Ixacalibur, but gradually builds up heat and will be rendered completely defenseless for a while if he overheats; the best way to avoid this is to change to Save Mode to 'cool off'.
- Palette Swap: Kamen Rider Wizard's Infinity Dragon Style, which only appears in the stage re-creating Wizard in Magic Land, is a palette swap of Infinity Dragon Gold; this is actually an inversion of real life, where Infinity Dragon came first and Gold appeared in The Fateful Sengoku Movie Battle.
- Personal Space Invader: The Waste Yummies can grab you. And that's it. They just grab you from behind and prevent you from moving for a few seconds.
- Point of No Return: When you battle another Rider you can't escape the area you're fighting in, either a door or an invisible wall stops you.
- Humorously, one of Kabuto's lines is 'If you value your life, you'd best turn around and leave'. But you can't. Irony.
- Powerup Letdown: Kiva and OOO's alternate forms only have a single special attack each; OOO partially makes up for this by having some of his Combos' powers pop up in his regular melee combos (for example, Gatakiriba's combo ends with him blasting the surrounding area with electricity). Tajador gets a little better in the sequel, having its ground attacks completely changed (its aerial attacks are the same).
- Gaim Jinba Lemon Arms also has only one special attack in Battride Wars II, despite the fact that it's his last unlockable form, which would make one expect it to be the best. Genesis rectifies this by improving its moveset.
- Pre-Order Bonus: The first print run of Genesis will include a download code that unlocks Takeshi Hongo in a Shocker Combatant costume.
- Promoted to Playable: Most of the Heisei Second Riders who were only assists in the first two games become this in Genesis; the list includes G3-X, Knight, Kaixa, Garren, Ibuki, Gatack, Zeronos, Ixa (Nago), and Diend. Eternal, previously a boss in II, also becomes playable, as does Decade!Kuuga.
- Recurring Boss: The main villains or evil Riders from most shows are fought multiple times throughout the game. Four of them can show up in a stage, or you can sometimes spend an entire stage chasing the same one who keeps teleporting and getting all its health back.
- Role Reprisal: As with most modern Kamen Rider games, much hay is made of the returning actors. Genesis has the largest selection, adding such noteworthies as Hiroshi Fujioka (Rider #1), Tetsuo Kurata (Black and Black RX), and Shigeki Hosokawa (Hibiki).
- Serial Escalation: While the first game let you use the Riders' Super Modes, the second adds in 'Ultimate State', which allows some Riders to assume movie-exclusive modes like CycloneJoker Gold Xtreme, Super Tatoba Combo, or Meteor Nadeshiko Fusion States.
- The games' custom soundtrack feature. In the original, you had your choice of Single Play, which plays a single song, or Dramatic Play, which gives a list of six events (such as boss battles or Super Mode activation) and lets you assign up to three songs to each. The sequel does away with Single in favor of the aptly-titled Maniac Playlist, which starts with nine events for each character (including new options like the menu and results screen), and then throws in a slot for each of their alternate formsnote . Not including DLC characters, this means you can have a playlist of almost 250 songs.
- Super Armor: Every character's Rider Glide attack (Square + X) has this, as do a few specific attacks like Gatack's Rider Cutting and Beast's Buffa Mantle tackle.
- Super Mode: As most characters' Limit Break by pressing R2 when their gauge is full. They first use a powerful attack, most often their Super Mode's Finishing Move, and can then fight for some time with their new form's increased power and new moves until the gauge is completely empty.
- Battride War II adds Ultimate forms by using a second super gauge during their Super Mode. This is how Riders activate their Movie-exclusive forms, but even those who don't have one can still use this feature to extend their Super Mode's duration and enter some sort of Bullet Time state. Genesis does away with the separate gauges, instead using a single gauge split into two; when it's half-full you can use your Super Mode and when it's completely full you can use your Ultimate Mode.
- On top of this, a few Riders can choose between two different Super Modes, which usually grant different Ultimate Forms. Wizard has All Dragon (Ultimate: Special Rush) and Infinity Style (Ultimate: Infinity Dragon Gold), Fourze has Cosmic (Ultimate: Meteor Fusion) and Rocket (Ultimate: Meteor Nadeshiko Fusion), and Gaim has Kachidoki and Suika Arms (both have Kiwami as their Ultimate).
- Battride Genesis also gives a form of this to some of the bad guys, granting them a barrier and more powerful moves.
- Battride War II adds Ultimate forms by using a second super gauge during their Super Mode. This is how Riders activate their Movie-exclusive forms, but even those who don't have one can still use this feature to extend their Super Mode's duration and enter some sort of Bullet Time state. Genesis does away with the separate gauges, instead using a single gauge split into two; when it's half-full you can use your Super Mode and when it's completely full you can use your Ultimate Mode.
- Suspiciously Similar Substitute: Even though the playable Kuuga is confirmed to be Godai, Onodera makes semi-appearances in some Decade-related stages, including those which re-create Kamen Rider Decade All Riders Vs Dai Shocker. Averted in Genesis, where Onodera is a separate character.
- Stance System: In Genesis, Rider #1 can swap between 'Melee Mode', which uses moves like the Rider Kick, Punch, and Chop, and 'Throw Mode', which uses the Rider Reversal, Tailspin Shoot, and Head Crusher grappling attacks. Likewise, Skyrider has 'Sailing Jump Mode', where he hovers above the ground and primarily uses aerial attacks.
- The Computer Is a Cheating Bastard: Once you start playing in the higher difficulties, especially in survival mode, you can notice that most bosses have attacks with ridiculous super armor and/or invincibility frames. Especially noticable with Kamen Rider Sorcerer in Battride War II, where even when you put him in 'finish' state, will still completely ignore most of your special attacks while he's preparing his own.
- Theme Naming: The small faeries that follow the heroes are named after kinds of birds while the domain they live in is the 'Bird's Cage.'
- Meaningful Name: The faeries' names are also derived from their original human names (in Japanese name order): Canaria = Kanai Rie, Karas = Karashima Susumu.
- Technicolor Death: While Defeat Equals Explosion is a given herenote some mooks will explode differently depending on the series; Yummies turn into coins, Fangires shatter, Worms explode into green flames, Orphenochs explode into blue flames, Dustards dissolve into cosmic energy and Makamou poof into shreds of paper. Sadly, Shocker Combatmen do not fade into a pile of soap suds.
- Treacherous Quest Giver: Canaria becomes this once she recovers some of her memories. Her resentment towards the Riders stems from the fact that her son remembered them and not her, despite having amnesia as a result of the memory experiments. She attempts to kill them while in the form of Super Apollo Geist.
- Heel-Face-Turn: However upon defeat, she sincerely regrets her actions, having come to trust in the Riders as a result of spending so much time with them. Though she attempts to get them to sit things out while she tries to sort things out herself as penance, the Riders ultimately forgive her and legitimately lend her their aid.
- Unexpected Character: Tokugawa Yoshimune, the protagonist of the Jidai GekiAbarenbo Shogun, who Crossed Over with Kamen Rider OOO in The Shogun and the 21 Core Medals; they even got Ken Matsudaira to reprise his role.
- Also Decade Fury Form, as a separate character from Decade, in Battride Wars II.
- Takeshi Hongo disguised as a Shocker mook in Battride Genesis, which counts as a free DLC character packed with first run copies of the game.
- Who expected Lord Baron to be playable?
- Word Purée Title: Battride?
- It's a combination of battle and ride (battoru and raido in Japanese, thus creating battoraido)